PHANTOM ABYSS GAMEPLAY SECRETS

Phantom Abyss Gameplay Secrets

Phantom Abyss Gameplay Secrets

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Any players who have attempted to clear a temple before you will appear as a phantom in your run. You can use this to get an idea of where they went, what they did.

Be warned, you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again...

『イッテQ』続投の「みやぞん」…「あらぽん」との「本当の関係」と、足立区の恩人たちが明かした仰天伝説

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There are three modes to play. Adventure allows players to find relics and earn reputation points. Classic mode is a rogue-like one where temples become increasingly difficult as you get farther in.

Since it grapples almost instantaneously, it increases the window of time you have to grapple a platform while falling fast, which is how I've gotten the most use out of it. You can drop through tall rooms with abandon and more safely snag a platform to break your fall.

It may help you tackle some vertical challenges, navigate tall rooms, and reach ceiling treasure chambers, but those rooms are few and far-between compared to the more "horizontal" challenges, and all of these can still be easily cleared with your whip and any of the movement blessings above.

It may take some getting used to, but it can be an excellent strategy for quickly clearing rooms and obstacles. Should you choose to run the Ice Whip with its curse enabled, this blessing moves from one of the worst to one of the most essential.

I noticed during the daily tasks today, that some ghosts of players run away like hell, especially from the start at three times so fast speeding as I do.

The cleverest players will use the phantom runs of failed attempts from other players to their advantage and avoid the missteps and mistakes that led to their doom.

I understand that is due to the servers being reset but perhaps a forced progression reset wasn't the best idea.

Banishing Whip serves a similar function to Calm, but can be used in more situational circumstances. With this blessing, striking a Guardian with your whip will prevent Phantom Abyss Speedrun them from spawning for thirty seconds. Use this time wisely!

However, various restrictions in each dungeon go beyond simple obstacles like traps and spikes. These could be limited health, one-hit kills, or a temple Guardian: an ancient deity that chases you across the map trying to kill you. These restrictions are what keep you on your toes.

Unfortunately, right now, ahead of its official release on January 25, more refining is needed until Phantom Abyss can join the ranks of the best roguelike games. This game has more than a few issues that need resolving, all of which make an already complicated game more frustrating. 

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